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Russian "bot farms" are investigated quite well. Usually they operate in Russian-speaking sides of platforms but sometimes they go "foreign". I agree that impact of those might be exaggerated but it's hard to measure in the first place.

> If you have depedent projects, they should either be in a monorepo, or delivered through a packaging system so they are not depend on the specific local naming of other repos.

Git submodules is a thing ...


I'm not a fan of submodules, but indeed that also solves the problem OP described.

Our git master actually considered this, but it would have caused other issues that I can't recall right now, so we got stuck with lots of repos. The readme literally has all the git commands, all they had to do was copy/paste them into the terminal.

The problem with submodules in your scenario might be the mutual dependency of repos, everything else is just extra work with git config.

It's literally made for this specific case.

edit: removed stupid hack that wouldn't work.


1) Dnsmasq, you don't need the whole PiHole for that.

2) You're advising security through obscurity instead of a network namespace + firewall.


Please explain #2. How is a filtering proxy security through obscurity?


They removed all UT games from online stores and added UT 3X which is a free version of UT3 with Epic Online Services baked instead of original ones.

The only way one could legally get UT99 is to buy physical. And it's been like that for many years prior to an event above, which also disabled the server browser after 22 years of running intact.


That glorified wrapper is made on Unreal Engine.


What's the problem? Wine can handle that fine. Heroic launcher showed that you can easily make an Epic store wrapper and launcher work on Linux.


GOG was bought out by the founder precisely because it became a decent money-shredder after CD Projekts were merged.


Yeah, and ARM is based outside of EU, just across La Manche and Irish Sea.


One: ARM has been softbank for a good while now. And softband is japanese. Two: ARM ISA is heavily IP locked.

For the moment, would be much more appropriate to design performant implementations (mobile/server/desktop) on RISC-V ISA.


Ever heard of little games called Diablo 1 and 2? People spent billions of hours playing those on displays with framerates faster than 25 for 2 decades.


I can attest that switch to DST was felt as a curse during winters in Moscow.


The full phrase is older than Demon Souls.


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