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The list is missing a marketing budget. The single greatest factor (in my opinion) of what makes a game succesful in the app store.


Could you be a bit more specific. Where would you send those marketing dollars? Ads where? Recently Flurry came out with data, I'll find the link if I need too, that suggests that discovery is not the issue in the App Store.

If that is the case, how would marketing help sales?




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