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> Isn't it the designers job to consider all the different operational contexts and understand all the usage scenarios in all those contexts? And, to make its use easy?

People wouldn't mind if that's what designers did. And it's probably what good designers do - perhaps good design is invisible to most users.

But for examples of what bad designers do see the user interfaces of many graphics manipulation programs over the years. See especially "Kai" and their awful interfaces. Media players are similarly awful.

I don't mind if my one phone gives me 3 ways to do one thing. What I do mind is if that is different for every phone, even from the same manufacturer, and it changes each time they release a new phone.



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