In the beginner's mind there are many possibilities, in the expert's mind there are
few.
This is because the expert has learned what is important. For example, the too-large zombie arm is irrelevant to gameplay.
Of course, if you have the wrong idea about what is important it is very useful to have "beginner's mind".
This can happen when debugging the wrong part of the code or when an industry is disrupted changing the game (e.g. from efficiency to development speed then back to efficiency again),
BTW: Employing Autism sufferers is an example of division of labour, the essence of civilization. Vernor Vinge examines the benefits of Autism with the fictitious "Focus" in A Deepness in the Sky.
Of course, if you have the wrong idea about what is important it is very useful to have "beginner's mind". This can happen when debugging the wrong part of the code or when an industry is disrupted changing the game (e.g. from efficiency to development speed then back to efficiency again),
BTW: Employing Autism sufferers is an example of division of labour, the essence of civilization. Vernor Vinge examines the benefits of Autism with the fictitious "Focus" in A Deepness in the Sky.