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Playing the demo game, I think the idea has merit. But I'm concerned that even the presence of numbers is a turn off - that aspect certainly looks unappealing.

Perhaps reverse the application of the initial observation, that many games use maths, and start with a game without any figures, then, show the numbers behind it, in phases. This would create a link between something kids already grasp, and something new (numbers), which is a great way of learning. It would give the experience of a deeper world being revealed. And if using the numbers also made it easier to beat the game, it would give them a motivation; an example of useful application; and a sense of mastery.

For the game designer, that initial version with no maths would also make it clear whether the game was any fun in its own right. (It seems educational aims often obscure this.)



... now I'm also reminded of Alligator Eggs ( http://worrydream.com/AlligatorEggs/ ) - a symbol-free kinda-gamification of lambda calculus.




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