If that's the case, I would be interested to see a tutorial on OOCSS that assumes you're already using Sass, and skips explaining the parts of OOCSS that Sass already solves. I hadn't really taken OOCSS seriously because I thought Sass solved everything that OOCSS did.
There's a good starting tutorial in the SMACSS book discussing the integration of SMACSS and preprocessors. I'll see if I can make some time to write a more in-depth treatment discussing pre-processors and OOCSS. If anybody already knows of one, I'd love to see it as well!
I would assume (perhaps wrongly?) he's referring to mixins, which allow you to easily re-use chunks of declarations (or objects). The pure OOCSS alternative to this is to separate your classes more.
Quick example, OOCSS way of making the notion of 'fancifying a thing', is to make a separate class to represent 'fanciness'.
And in your HTML, you then apply a single class: <div class="fancy-thing">bam</div>
There are advantages of both, and there are clearly variations you could make on the SASS version (i.e. you could make a separate thing mixin too, then mix both into a single fancy-thing class - making the thing concept as reusable as in the CSS version).
Personally I like the level of understanding that doing it the CSS way brings (note this is also an example of the separating 'skin' from 'structure' idea, which I think is very valuable). You could argue that it could lead to class-itis though. Swings and roundabouts.