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> committing the grave sin of mixed pixel sizes.

Never thought about that before, but I completely agree!



Once the article pointed it out I couldn't un see it. Mixed pixel art will forever look off to me now!!


Mixed sizes of scaled-up pixels bug me, especially pixels not at power-of-2 scalings to each other, but I think the contrast between obviously scaled-up pixel graphics and native resolution antialiased graphics can sometimes be useful, e.g. smooth for text and UI elements, pixel for the actual game graphics.

I guess as with many things the rule is: try it and see what works. That or I'm just a pixel philistine.




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