> If a SNES game, for perfect emulation, requires higher than per-line synchronization, it was not properly written
I agree, and there were several such games released for the SNES. Would you rather those poorly written games never be playable under emulation? Because until now, they weren't playable. And now they are on moderate PC desktops. And personally, I don't think the extra emulator overhead will matter in 20 years when our cell phones have ten times the power needed for it.
I agree, and there were several such games released for the SNES. Would you rather those poorly written games never be playable under emulation? Because until now, they weren't playable. And now they are on moderate PC desktops. And personally, I don't think the extra emulator overhead will matter in 20 years when our cell phones have ten times the power needed for it.