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Because it is literally the best way to design and everyone else is wrong. Look at actual HCI studies. There's exactly zero arguments for any kind of flat or minimalistic design outside of art, or if you want to make a statement.

The only reason it's used that it's cheaper and faster to make, is perfectly soulless not to make anyone upset, and it's trendy.



> There's exactly zero arguments for any kind of flat or minimalistic design outside of art, or if you want to make a statement.

If that were true, road signage would look a lot different than it does.

Minimalistic design clearly has advantages when quickly grasping intent is key.


Road signage has a lot of constraints that don't apply to computer UIs.


You’re kinda proving the parent’s point.

>There's exactly zero arguments for any kind of flat or minimalistic design outside of art

Here’s one: helping the interface stay out of the way, removing clutter so the actual content of the app takes focus instead.

I can tell you it works because with the new Glass stuff everything is begging for attention again, and I hate it.

And just to be clear, I’m not voting for design overflattened to the point one can’t tell icons apart. For me, around 4 in the diagram is the ideal middle point.


What’s he’s saying (behind too many opinions) is that actual HCI studies collected in something resembling a scientific manner show very clearly that skeuomorphic work better, for many clearly defined metrics of better.


> helping the interface stay out of the way, removing clutter so the actual content of the app takes focus instead.

Yeah, like when I need to guess what is clickable and what isn't...


>You’re kinda proving the parent’s point.

Exactly, I agree with the parent! They're right, it only happens that their strawman is actually true :)


thank you for providing an exemplar




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