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GPU Ray Tracing with Rayforce [Nvidia GTC 2013 Poster] (clipboard.com)
2 points by ahcox on March 28, 2013 | hide | past | favorite | 3 comments


They are using some sort of graph of connected volumes without hierarchy as their acceleration structure. This could be an interesting alternative to using a tree or grid.

I wish they:

1. Showed a visualisation of their data structure.

2. Gave a straight-up comparison against an alternative like Optix on the same hardware.

3. Characterised the possible construction algorithms to some extent, especially with respect to animated scenes.

It is just a poster, so it will be interesting to read the paper when it arrives.


There is code for this project available: http://sourceforge.net/projects/rayforce/?source=directory





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