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GitHub Game Off Winners (github.com/blog)
79 points by remi on Dec 18, 2012 | hide | past | favorite | 17 comments


Does it bother anyone else that to play one of the winner games ("Hotfix"), you have to download and install this "Unity Web Player" plugin? I also want to note that none of the other main winners had that.

Downloading a plugin to play seems counter to what HTML5 web games are trying to do?


It’s not about HTML5, it just needs to be playable in a browser:

> All entries must be web-based, i.e. playable in a browser. HTML5, WebGL, Unity, Torque 3D, Node JS, Flash are all possible - just be sure the source is made available on your fork.

https://github.com/blog/1303-github-game-off


Also the obvious security problems with installing more code surface into your browser. I'd much prefer a download to the game than a 'web player', thanks. Once I've installed the web player, any flaw in unity is now a flaw in my browser. Flash and Java applets are bad enough, please don't start a new terror.


That was my thoughts as well, on why I didn't want to download the player.


This wasn't an HTML5 game contest.


>Downloading a plugin to play seems counter to what HTML5 web games are trying to do?

O RLY?


This is our game guys - http://khele.in/pappu-pakia/ and we won! :D


Great work. Yours was very cute. How'd you do the sound?


Highly addictive game... Great work!


I really wish I had another week to flesh out my game. I spent a bunch of time developing the platform but didn't quite get enough game mechanics in there.

My game was octoshot, a 3d FPS: http://octoshot.jlongster.com/

I'm currently rebuilding it with missles and other types of guns, and actual levels.


Pretty sure your company can give you an extra few weeks to work on it some more :) --> https://gameon.mozilla.org/en-US/


That's true! Of course I can't actually win, unless I throw some money to a certain somebody (kidding). Maybe I'll see if they want it as a submission.


I had fun messing around with your game! I'm not sure if I was playing against a person or bot (I'd like to think it was a person because I won.)

I really liked the terrain you generated; I think it would be really cool if you could implement randomly generated tunnels through the hills. That way, you could use the hills as 'natural' walls instead of the large blocks in the center of the arena.

Would it be possible to see the source?

Cool work!


Hey! I played more and I found a bug. It's similar to a "no-clipping" cheat in a game like Doom.

On at least two of the arena walls if you move backwards (via s-key) you can exit the 'game-verse' and shoot at players within the 'game-verse.' This allows players to exit the arena and shoot at players who remain in the arena.


Thanks! The source is here: https://github.com/jlongster/octoshot/. I haven't added a link from the game yet because we weren't allowed to modify the game until the winners were announced.

Yeah, I'm kicking myself because I've since solved that collision bug. The quadtree was simply too short so sometimes the system didn't perform collision detection on the player.

I have high hopes for what this game could be; if I add some different weapons and different levels, I think it could be great.

Thanks for the feedback on the terrain, too. I wasn't sure about it, and I've since gotten rid of it actual (more in favor of indoor levels). But you may make me rethink that.


I'll admit it - I checked the source of "Rock Kickass" to figure out how to kill the boss. Luckily it was nicely commented.


At least you didn't fork it to kill it with a simple move.




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