I had fun messing around with your game! I'm not sure if I was playing against a person or bot (I'd like to think it was a person because I won.)
I really liked the terrain you generated; I think it would be really cool if you could implement randomly generated tunnels through the hills. That way, you could use the hills as 'natural' walls instead of the large blocks in the center of the arena.
Hey! I played more and I found a bug. It's similar to a "no-clipping" cheat in a game like Doom.
On at least two of the arena walls if you move backwards (via s-key) you can exit the 'game-verse' and shoot at players within the 'game-verse.' This allows players to exit the arena and shoot at players who remain in the arena.
Thanks! The source is here: https://github.com/jlongster/octoshot/. I haven't added a link from the game yet because we weren't allowed to modify the game until the winners were announced.
Yeah, I'm kicking myself because I've since solved that collision bug. The quadtree was simply too short so sometimes the system didn't perform collision detection on the player.
I have high hopes for what this game could be; if I add some different weapons and different levels, I think it could be great.
Thanks for the feedback on the terrain, too. I wasn't sure about it, and I've since gotten rid of it actual (more in favor of indoor levels). But you may make me rethink that.
I really liked the terrain you generated; I think it would be really cool if you could implement randomly generated tunnels through the hills. That way, you could use the hills as 'natural' walls instead of the large blocks in the center of the arena.
Would it be possible to see the source?
Cool work!